







Power Plant
Features
6 stage criminal event at the Palmer-Taylor Power Station
3 Thermite and 3 hacking locations
After any 3 completed tasks NPC will spawn and arrive at the Power Plant
NPC will be aggro'd at players in the area - Gang/Team effort is recommended
NPCs will continue to come in waves until the area is cleared of players
Once all 6 tasks are complete the power (lights) will go out across all the map
Blackout time can be configured
We've included a 'power off' event that can be used in your scripts to disable alarms/police notifications/unjail players etc
We've included examples of power off/on implementation for your scripts in the readme
This will allow criminals to commit crime without police being notified
Thermite Minigame compatibility *sold separately
Police requirement to start config
Requirements
- es_extended (v1.2 or lower)
Notes
Most of the server-side code for this mod is obfuscated, and a result, you will not have access to edit the entire file. Please consider the implications of this before purchasing the mod. On purchase, the mod may take up to 24 hours to authorize before it works correctly in-game.
Support
Support is offered as a free service, but never guaranteed. We do not support custom frameworks, highly modified versions of ESX, or deprecated/outdated versions of anything.