Shops are set-up to buy items from players a low price and sell for a higher price
Any item can be configured into any shop
You can set limits on how many of X item it can stock. Stock is completely player-driven
Any stock is saved to the database and is persistent
Items and weapons can be configured
Buy and Sell prices can be configured
Add as many locations as you want
Blips can be configured for any shop (in case you want a hidden shop)
Item/Weapon dupe safe and button spam safe
- es_extended v1.2 or lower.
Support is offered as a free service, but never guaranteed. We do not support custom frameworks, highly modified versions of ESX, or deprecated/outdated versions of anything.