Skip to product information
1 of 7

Product Description

ModFreakz: Weed Plants V2


Dependencies

- es_extended v1 final (Might work on others, no guarantee)
- mf-housing-v3 (Found on modit.store)
- mf-furni-v3 (Found on modit.store)
- fivem-target
- mysql-async
- mf-inventory (Purchase separately on modit.store. Required for some extra compatibility/features and to work plug and play, not *completely required* if you know how to make the required changes yourself.)
- txadmin (For automatic saving on server restarts. Not completely required if you have the ability to modify an event slightly).


Features

- Allow players to create weed plants anywhere in the world.
- Support for mf-housing-v3, where placing a plant inside a house allows persistent temperature control.
- Support for mf-furni-v3, where furniture props can be toggled to achieve desired effects (think: Lights for light, Aircon for temp, etc), and where furniture props can be used as inventory items (with mf-inventory) to allow players to sell/trade (and get caught with) illegal hydrophonic items.
- Support for mf-inventory, where shops can be generated (with an example included) by config files, with automatically changing "strain of the day" items.
- Ability to configure multiple strains, with each strain having "preferences" regarding temperature, humidity and lighting.
- Custom gameobject models to further simulate the planting system (empty pot before adding soil, soiled pot with no plant). <3 Kambi.
- Use different soils on empty pot plants to modify the growth rate of the seed planted inside.
- Seeds/plants have genders.
- Wild seed growths configurable within the world, giving unknown gendered seeds for free. Unknown gendered seeds are resolved when planted.
- Automatic item generation (so you don't have to add all corresponding items to the database any time you add a strain).
- Plants don't have "owners", so any player can interact with any plant in the world (keep them safe in houses).
- Extensive configuration options for virtually everything.

Note:
If there is a video available, it will be linked in the image gallery.

How To Get Your Product

This item is instantly fulfilled using the Modit fulfilment system. You will receive a download link for this item on the thank you page immediately after purchase, you will also receive an email with a download link and a download link will be available in the order page when logged into your Modit account.

ModFreakz: Weedplant V2

ModFreakz: Weedplant V2

Sold out -Liquid error (snippets/price line 56): Computation results in 'NaN' (Not a Number)%
Regular price £0.00
Regular price Sale price £0.00
Product Type: Digital Download
Refund Policy: Modit Policy
Developer:
Release Date: February 7, 2022
Platform:
View full details

Product Description

ModFreakz: Weed Plants V2


Dependencies

- es_extended v1 final (Might work on others, no guarantee)
- mf-housing-v3 (Found on modit.store)
- mf-furni-v3 (Found on modit.store)
- fivem-target
- mysql-async
- mf-inventory (Purchase separately on modit.store. Required for some extra compatibility/features and to work plug and play, not *completely required* if you know how to make the required changes yourself.)
- txadmin (For automatic saving on server restarts. Not completely required if you have the ability to modify an event slightly).


Features

- Allow players to create weed plants anywhere in the world.
- Support for mf-housing-v3, where placing a plant inside a house allows persistent temperature control.
- Support for mf-furni-v3, where furniture props can be toggled to achieve desired effects (think: Lights for light, Aircon for temp, etc), and where furniture props can be used as inventory items (with mf-inventory) to allow players to sell/trade (and get caught with) illegal hydrophonic items.
- Support for mf-inventory, where shops can be generated (with an example included) by config files, with automatically changing "strain of the day" items.
- Ability to configure multiple strains, with each strain having "preferences" regarding temperature, humidity and lighting.
- Custom gameobject models to further simulate the planting system (empty pot before adding soil, soiled pot with no plant). <3 Kambi.
- Use different soils on empty pot plants to modify the growth rate of the seed planted inside.
- Seeds/plants have genders.
- Wild seed growths configurable within the world, giving unknown gendered seeds for free. Unknown gendered seeds are resolved when planted.
- Automatic item generation (so you don't have to add all corresponding items to the database any time you add a strain).
- Plants don't have "owners", so any player can interact with any plant in the world (keep them safe in houses).
- Extensive configuration options for virtually everything.

How To Get Your Product

This product is instantly fulfilled using the Modit fulfilment system. You will receive a download link for this product on the thank you page immediately after purchase, you will also receive an email with a download link and a download link will be available in the order page when logged into your Modit account.