- Container Items
Sub-inventories can be created from container items, allowing items like a "paper bag" to act as a container to other food items. Simply use a configured item to open the sub-inventory.
The inventory UI contains a crafting panel, where your players can combine other items to create something new. The recipes for the crafting UI are easily configurable.
A simple minigame is included with the inventory UI, slotting nicely between existing elements, allowing the minigame to be played while the inventory UI is open.
The inventory contains a shop UI capable of buying and selling items. These are easily set up through the config.
- Item Degradation
Items contain a quality property, allowing them to be degraded into other items over time. Config options exist to disable this, and items each have a modifier to speed or slow the process for each individual item.
Keybinds 1-5 have been disabled for use with the inventory. Any item occupying these inventory slots will be assigned a hotkey, and the player can "use" the item by pressing the specified hotkey. For weapons, this will equip and unequip the weapon.
- Weapons as Items
Weapons are displayed in the inventory as items. The inventory is capable of carrying multiple weapons of the same type per container without consequence.
- Accounts as Items
Accounts are displayed in the inventory as items. You can configure which ESX account you want to display in the inventory (default are cash and black money).
- Simple Usage
Simple to use exports, and example documentation for each export. No convoluted mess required just to support this inventory in your script.
Requirements / Dependencies
- es_extended (v1.2 or v1 final)
This script requires you to make changes to default ESX logic.
If modifying scripts as noted in the readme is beyond your skillset, please avoid purchasing this script.
This inventory does NOT sync the "xPlayer.inventory" table to the client side. Most scripts should check server side for any item validation actions, so this shouldn't be a giant problem to work around. Take note of possible implications of this fact before purchasing, however.
Some default ESX inventory features may have been overlooked (missing) during the creation of this inventory. Feature requests will be handled through the modit.store discord.